Keywords
Research Disciplines
VRinMotion investigates how characteristics of analogue stop-motion animation and data sets of motion- capturing can be adapted as expanded animation in the current art discourse. Through experimental combinations with virtual reality, the project creates new tools and workflows in order to explore their artistic potential. Traditionally, stop motion is an animation technique in which static elements are captured by single frames, creating the illusion of movement during the projection. M otion-capture is a tracking technique used to record motion in order to be applied to any selected object or character. Both cinematic techniques were either established at, or even before, the beginning of film history and have always combined artistic spheres such as photography, fine arts, performance and theatre. Virtual reality is either described as an immersive mental experience, as a three-dimensional display or and innovative interaction device. VRinMotion explores the possibilities of different analogue stop-motion techniques (cut-out, object animation and pixilation), combines it with data sets of motion capture, and implements it within virtual reality set-ups. It creates hybrid artistic tools and workflows that will initiate ideas for animation artists in virtual reality environments and systematically explores possibilities to connect artistic performances of creators directly to the experience of spectators during the act of creation. The project expands artistic stop-motion and motion-capturing concepts in the fields of virtual reality, expanded cinema and animation, media arts and performance. Furthermore, it contextualizes the artistic virtual and hybrid experiences with philosophical, theoretical and analytical concepts, models and methods of animation studies. VRinMotion is hosted by the Institute Creative\M edia/Technologies (IC\M /T) at the St. Poelten University of Applied Sciences (UAS) in collaboration with Vienna-based artist studio lichterloh. Within the project four experiments called ExperiMotions are set up and artistic workshops are developed together with internationally established animation artists, national and international collaborators and students. The project employs all three qualities from Henk Borgdorffs (2006) definition of arts-based research and is moving simultaneously through the theoretical Research on the Arts, the technical Research for the Arts and the practical Research in the Arts approach. Therefore, all ExperiMotions will result in artistic outcome, hybrid instruments and theoretical contextualization and will be discussed with experts in public, aiming to connect Austrian artists and researchers with the global research community. To embed VRinMotion in a broad academic, artistic and public discussion, the project also includes an online presentation, an accompanying documentation, and the final exhibition and symposium inMotion Forum.
| Title | Year(s) | DOI / Link |
|---|---|---|
| Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment | 2024 | 10.1109/vrw62533.2024.00022 |
| Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality | 2025 |
No additional funding sources recorded.
Research Fields
| 10.1109/vrw66409.2025.00010 |
| Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation | 2025 | 10.1109/vrw66409.2025.00011 |
| Artists Position - Performance, Animation & VR | 2025 | Link |
| Between the Frames. Redefining Stop-Motion for Virtual Environments; In: Dimensions od Animation | 2025 | — |